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Creative Commons License
CC-GNU GPL

29. May 2007


Today I want to show you, how concept arts for Diccuric are created.
In the team, I am the keeper, it is my task to care for everything belonging to animals. Therefore here is the example of my newest creation, that will also be avaiable as screenshot of the week in 3d: The Forest Ram.
Mostly, I have an exact vision of the creatures and animals, that I will build in 3d. Sometimes, it needs some days, until they arre developed.
For the Forest Ram, it worked like this:
I really like Ram horns.
So.
But it should not be a normal sheep. That is boring. It could be bigger. Yeah, really bigger. And heavier build. Massive and mighty. You should panic, if you stand suddenly in front of it. That means more the figure of a bull. High withers, mighty chest, the head with his heavy horns is carried low. The fur is more shaggy as the one of a bison.
The next step is the planing, how the animal should live. The result are again details in the design. I thought, that such a big, heavy animal tends to live in the cold regions. It will not be fast, but it need not to be as the guy with his horns can defend himself. For Diccuric, he should be a maverick. So I assumed, that the males walk lonely in his beat. As he cannot defend himself into all directions, as bisons do it in groups, I placed him into the forest, where he can look for covering and not be sourounded so easily.
The Forest Ram got therefore a hidding, slow life style in the deeper woods. He is rather shy, but when he is attacked, he defends himself till death with his horns. In the spring, the "forest sheeps" should look for the nearness of the Messieurs, and until the "lamb" is big enough to live alone, the family stays together. (And beware if you have appetite for a lamb roast ... the Forest Ram does not like advances to his offspring!)
To be able to walk good an silent ond the forest floor, the Forest Ram got soft, broad claws. They should not be hardhooves, but more soft and leathery like feets of elephants. I wanted to keep the head of a normal Ram.

Now it is time for the sketch.
At first, we paint a rough form to the paper, so that you do not stick to details and then have problems with the paper border. Thereby, the pen is taken slack and far rear in the hand and nearly now preasure at the painting. The roughly drawn lines can look slowly for the right place. When one line does not fit, you can simply make a new one.
The position is already set and the weight distributed. In the case of a quadruped, two third of the weight lies on the forelegs and only the read third is carried by the hind legs.

When the sketch with the weight distribution is satifying, the elaboration can be continued. I start instinctively at the most interesting part: The head. Then I continue to the back according to the sketch.
Here I recognized, that the back leg in the sketch is to far at the back, so I just pulled it some more to the front.
In the end, I redraw the outlines with a bright pen and place the shadows with hatching. Details, like the lines in the hornes and some curls as fur structure, are added. And here it is: The concept for the Forest Ram.

I work all the time with simple 2B pencils. For this sketch, I did not erase. At some places, you can still see the predrawing, but I think that this is okay for concept arts.






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